National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Simulating particle-laden flows: from immersed boundaries towards model order reduction
Isoz, Martin ; Kubíčková, Lucie ; Kotouč Šourek, M. ; Studeník, Ondřej ; Kovárnová, A.
Particle-laden flow is prevalent both in nature and in industry. Its appearance ranges from the trans-port of riverbed sediments towards the magma flow, from the deposition of catalytic material inside particulate matter filters in automotive exhaust gas aftertreatment towards the slurry transport in dredging operations. In this contribution, we focus on the particle-resolved direct numerical simulation (PR-DNS) of the particle-laden flow. Such a simulation combines the standard Eulerian approach to computational fluid dynamics (CFD) with inclusion of particles via a variant of the immersed boundary method (IBM) and tracking of the particles movement using a discrete element method (DEM). Provided the used DEM allows for collisions of arbitrarily shaped particles, PR-DNS is based (almost) entirely on first principles, and as such it is a truly high-fidelity model. The downside of PR-DNS is its immense computational cost. In this work, we focus on three possibilities of alleviating the computational cost of PR-DNS: (i) replacing PR-DNS by PR-LES or PR-RANS, while the latter requires combining IBM with wall functions, (ii) improving efficiency of DEM contact solution via adaptively refined virtual mesh, and (iii) developing a method of model order reduction specifically tailored to PR-DNS of particle-laden flows.
Numerický 3D model kolize pevné částice s drsným dnem kanálu
Lukerchenko, Nikolay ; Chára, Zdeněk ; Vlasák, Pavel
The paper deals with 3D numerical model of the random process of rotating spherical particle-bed impact and rebound for saltation movement of a particle in channels with rough bed. The collision height and the contact point are defined as random variables of the collision process. The collision height depends on bed roughness. The contact point position depends on the irection of the particle velocity vector before the collision

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